![]() On a technical level the latter seems to work fine pre-launch but the problem comes with the importance of communication. The best way to learn though is in a team, with the game offering both local and online co-op options. However, that’s an unavoidable problem with a game this involved and certainly this is more accessible than any of the pre-World games. That’s not nearly as intrusive as it sounds and if anything we would’ve liked to see context-sensitive help keep reappearing, as it’s very easy to forget how whole swathes of the game’s interconnected systems and complex interface work. With so many options it’s easy to feel lost at times, even as the game tries its best with detailed pop-up tutorial help on every subject. The dog-like palamutes are more suited to combat but can also be rode like a little pony, which is helpful for getting around as you can still collect and use objects as you go. The cat-like palicos are mainstays of the series and particularly useful in helping to cure status aliments and restoring your health. That includes making use of the canyne hunting partners, which can also be customised with their own weapons and armour. The wirebugs also enable a different set of special moves for each weapon type, that can be used to slow down or ensnare monsters, either for mounting or in conjunction with traps and non-lethal weapons to capture the creature alive (but don’t let that fool you as this is not a game for those squeamish about harming animals, even if there’s never any gore).Įven when just sticking to one weapon the variety of options at your disposal are immense, with the game leaving it entirely up to you how you approach a hunt. Monster Hunter is not nearly as hard as Dark Souls and its ilk though and if anything the main complaint that series regulars will have is that some of the returning monsters require only a more simplified approach to defeat. Monster Hunter’s combat revolves around learning a monster’s tells and making sure every attack you make is a purposeful one, which it needs to be given the long wind-up for most moves.Īlthough there is an easy-to-use dodge and roll this is miles away from the fast action of Devil May Cry and closer to Dark Souls in terms of relying on careful tactics and planned attacks. New players often find them clumsy to use at first, especially as there’s no lock-on for the camera, but that’s entirely purposeful. There are 14 different types of weapons (the same 14 from World) that range from a fairly simple sword up to complex ranged devices and Bloodborne style transforming gadgets. ![]() ![]() It’s a simple loop – fight monsters to get the equipment needed to fight even bigger monsters – but it’s one which you have a huge degree of freedom in how you approach. ![]() It’s your job to go out hunting monsters, presumably for their meat but in terms of game rewards you’re after resources such as skin and bones that can be used to craft ever more powerful weapons and armour. Generally speaking though Monster Hunter is a game of side quests, where you play as a simple hunter in a medieval village (in this case one that is more obviously Japanese than usual – although thankfully the Californian dudebro dialogue from the demo has been curtailed in the full game). Although there is always some underlying storyline, it’s really just a means to build up the tension around the larger boss-like monsters at the end of game. Although Monster Hunter has a long learning curve the basics are very simple.
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